Dishonored: Knife of Dunwall Supercut

Some time ago, I found myself in conversation with friends about the videogame Dishonored, a personal favourite of mine. At one point, it occurred to me that — with my friends being console gamers — we would have been playing the game in two Vastly different playstyles.

The idea was, that by missing out on the PC gaming staple of key F5 and F9 — The Quicksave function — console gamers would, for convenience, adopt a less strict gameplay style.

Having immediate access to the quicksave button tends to make one a perfectionist in games such as dishonoured. In a game where not being spotted by a single hostile character within a mission is rewarded with a small checkbox on the end screen, I find myself constantly saving and reloading my progress, aiming for the glorified ghost run.

And so, went my theory, what would it look like if you were to take those wasted sections of gameplay back out of a game recording? Presumably, you’d look like some kind of superhuman player, completing a flawless run with perfect timing in every encounter.

The first attempt — that I made around the time I had that discussion — didn’t really work. My preferred playstyle, non-lethal with a comprehensive sweep of the level, takes a considerable amount of time, and the reduced version wasn’t much shorter anyway, due to my tragically missing proclivity to mistakes, in videogames at least.

In this version, I take a much looser playstyle, moving as quickly as possible through a level, and engaging in much faster lethal engagements where necessary. In this version, I also removed the frozen time from Daud’s Blink ability, making traversal of the level look more impressive.

Okay, so videogames sans commentary still hardly makes for a fascinating watch, but the editing of this footage does nudge it ever so slightly close to reflecting the superhuman ghost ninja that Dishonored makes players feel like.

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